The Importance of Micro-Interactions in Tower Rush
Alda Pugh upravil túto stránku 2 týždňov pred


When casual observers watch a professional arena battler tournament, they often focus entirely on the macro-level gameplay.

A micro-interaction is a highly specific, localized engagement between two units that lasts only a fraction of a second.
The Art of the Pull and Kite
A great player will drop an Ice Golem in the center of the map, just barely inside the Mini P.E.K.K.A's aggro radius.

The Mini P.E.K. If you adored this article and you would like to receive more info concerning tower rush please visit the web page. K.A will turn sideways and follow the Ice Golem into the opposite lane, being shot by both Princess towers the entire time.
You should be able to drag any unit to the middle without thinking.Use their bodies as walls.Place your Archer directly behind your King tower so they split into both lanes, defending two pushes at once. Body Blocking and Retargeting
If a fast enemy unit (like a Bandit) locks onto your tower, you can drop a heavy unit (like a Prince) directly on top of her.

Similarly, you can use stun mechanics (like the Zap spell or Electro Spirit) to force an enemy unit to instantly forget its current target and acquire a new one.
Advanced TechniqueExecutionResultBuilding BlockDropping a Tombstone the exact millisecond an enemy Hog Rider crosses the riverCompletely halts the Hog's momentum and pushes him back, preventing a guaranteed hitThe Anti-Lightning RodPlacing a high-health unit near your weak tower right before the enemy casts LightningThe Lightning hits the high-health unit instead of the tower, saving the game Drilling the Basics
It is a level of dedication that most casual players simply cannot comprehend.

Perfect the notes, and the music will follow.